Throw a watermelon
This game was originally made in four days as an entry to the GMC Jam 53.
The theme of the Jam was In a simulation
.
After seeing the popularity of Throw a Watermelon on gx.games, I released later versions with several qulaity of life improvements and bug fixes.
The game is built around gamemaker’s physics engine - it has a few interesting quirks; but for the most part allows for a lot of freedom for building things.
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Awards
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Credits
Everything:
- Hoani Bryson
This was the first game I have made where I made everything including the music.