Throw a watermelon

This game was originally made in four days as an entry to the GMC Jam 53.

The theme of the Jam was In a simulation.

After seeing the popularity of Throw a Watermelon on gx.games, I released later versions with several qulaity of life improvements and bug fixes.

The game is built around gamemaker’s physics engine - it has a few interesting quirks; but for the most part allows for a lot of fun freedom for building things.

Play in Browser

Title screenshot Build Play

Awards

Credits

Everything:

  • Hoani Bryson

This was the first game I have made where I made everything including the music.

Updated: